A ranger in an orange jacket and a husky stand before the snow-covered gates of Snowfort at sunset

SNOWFORT

Winter hasn’t ended in three years.

You’re the new ranger at the last post in Frostmere Valley. Every pass ahead is held by a sniper. All you have is a rifle, a crumbling fort and a very good dog.

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Nine rivals. Three rounds.

Hold your breath. Each rival is harder to pin down than the last, and every one of them has something to say about your aim.

Pip Rusk
The Rookie

Pip Rusk

Holds
Cabin Hollow
Trick
Helmet decoys

Put the crosshair on the target and fire.

In the game

Every pass fights back.

Duel from behind a wall of snow blocks, then watch the arena turn on you. Real screens from the game:

A duel against Bram Holt under a stone arch at sunset
Dusk PassThe wind shifts just when you’ve read it.
A night duel against Anders in a lantern-lit town
Lantern TownThen the power goes out.
A duel against the Marlow Twins on a frozen lake
Glass LakeTwo rifles, and the ice is thin.
A duel against Vesper in front of the frozen dam
The DamWhere the storm comes from.
Frostmere Valley

Eight regions. One road.

Eight missions in each region and a showdown at the end. Beat the boss and the road opens up to the next one.

  1. 1

    Cabin Hollow

    The Timber Boys and Pip Rusk. Helmet decoys.

  2. 2

    Hushpine Woods

    The Pelt Gang and Nell Thorne. Bear traps.

  3. 3

    Blizzard Ridge

    The Whiteouts and Wren. White-outs.

  4. 4

    Dusk Pass

    The Masquerade and Bram Holt. Shifting wind.

  5. 5

    Lantern Town

    The Lantern Heads and Anders. Power cuts.

  6. 6

    Glass Lake

    The Ice Wreckers and the Marlow Twins. Thin ice.

  7. 7

    Highline Lodge

    The Concierges and Old Tobias. Cable cars.

  8. 8

    The Dam

    The Engine Crew and Vesper. Storm engine.

The story

Beat them, and they move in.

A helpful voice on the radio tells you who holds each pass. Your rivals sulk, then turn up at your gate, because yours is the only warm stove left.

The ranger and Juno look across the snow at a ruined fort
ARRIVAL“Winter hasn’t ended in three years.”
Echo, in a mirrored helmet, speaks into a radio beside a signal tower
ECHO“I can tell you who holds the pass.”
Pip, Nell and the ranger share soup around a fire
THEY MOVE IN“Got any soup?”

Then something starts walking at night. Your choices decide how it ends: Thaw, Frost, or, if you find all twelve photos, Yeti.

The painted fort home screen with its eight buildings
Your fort

Every upgrade counts in every match.

  • WatchtowerTheir lasers take longer to lock on.
  • Radio RoomMore coins from every match.
  • Trophy HallMore XP from every match.
  • WorkshopYour magazine refills quicker.
  • ArmoryEvery shot does more damage.
  • Mess HallStart every match with more health.
  • KennelJuno digs up coins after every win.
  • WallsMore blocks to pack into cover.
Your rules

As hard as you want it.

Rookie

  • Rivals lock on slower
  • Their shots hurt less
  • The strongest aim assist

Ranger

  • The game as we built it
  • Fair fights
  • Standard aim assist

Veteran

  • Rivals lock on faster and hit harder
  • Assist never bends your shot
  • 50% more coins for the win

Frontier

An endless run of rounds. How far can you get before the snow takes you?

Daily Op

Five fixed rounds a day, the same for every player. Your first try counts.

Juno the husky

Juno’s waiting at the gate.

Snowfort is coming soon to iPhone. Free to download.

One more shotComing soon